Tir Anferth · server settings · October 2026

Where Hard Mode puts us among 46 Wurm Unlimited servers

Public server adverts and settings pages, reduced to the eight numbers that define the grind. Rows are sorted by skill-gain multiplier. The highlighted row is Tir Anferth in Hard Mode: skill 0.2×, action speed 1.2×, characteristics 5, no starter tools, CR 1.0. Cell colour is magnitude on a log scale; hover any cell for the source.

Skill 0.2 ×
Joint slowest of 46
Ties Wilderness of Rin (0.2×), the only sub‑0.5× server that has lasted. Wurm Online is 1×; the Wurm Unlimited default is 10×.
Action 1.2 ×
In the survivor band
Actions 20 % quicker than Wurm Online. Every low‑rate server that kept players pairs slow gain with 1.5–2× actions; 1.2 sits just under that band.
Attributes at 5
Playable, punishing
≈35 kg carry (one log is 24 kg), no riding until body control 21, one or two queued actions, no cart until mind logic ~20. At 0.2× those gains take months.
Precedent
Rin is the comparable
0.2/1.5, no starting items, random spawn, running since 2021 on a handful of players. Tir Anferth is harder on every axis than the hardest server that survived.

Heatmap · 46 servers × 8 settings

◆ = Tir Anferth
Multipliers (log) 0.2× → 150× Start values 1 → 30 active unknown closed — = not published
Skill gain vs action speed · log–log · dot size = population signal

Our settings against the field

SettingWU defaultTir AnferthField says
Skill gain100.2 = Rinmedian 3; survivors 0.2–0.5 only with faster actions
Action speed101.2 oklow‑rate survivors run 1.5–2; 1.2 is close
Characteristics205 uniquemin 19 anywhere; ≈35 kg carry at 5
Body control255riding 21; servers often raise to 21
Mind logic255queue ≈ ML/10; carts need ~20
Fighting1011 on every vanilla‑style server fine
All other skills111 almost everywhere fine
Starter toolsdefault kitnoneRin, Subsistence do this mod
Combat rating mod3.01.01.0 = PvP default; Terra Nullius, Bora Bora fine

Two knobs sit outside anything the field has tried: attributes at 5 and 0.2× gain stacked together. The first week is: carry one log, walk everywhere, queue one or two actions, gain skills at a fifth of Wurm Online's rate, with actions 20 % quicker to keep hands busy. Rin (0.2/1.5, no kit) is the closest precedent and has been running since 2021. A Herald mission chain and an arrival message make the first hour legible.

What the field says