Where Hard Mode puts us among 46 Wurm Unlimited servers
Public server adverts and settings pages, reduced to the eight numbers that define the grind. Rows are sorted by skill-gain multiplier. The highlighted row is Tir Anferth in Hard Mode: skill 0.2×, action speed 1.2×, characteristics 5, no starter tools, CR 1.0. Cell colour is magnitude on a log scale; hover any cell for the source.
Heatmap · 46 servers × 8 settings
Our settings against the field
| Setting | WU default | Tir Anferth | Field says |
|---|---|---|---|
| Skill gain | 10 | 0.2 = Rin | median 3; survivors 0.2–0.5 only with faster actions |
| Action speed | 10 | 1.2 ok | low‑rate survivors run 1.5–2; 1.2 is close |
| Characteristics | 20 | 5 unique | min 19 anywhere; ≈35 kg carry at 5 |
| Body control | 25 | 5 | riding 21; servers often raise to 21 |
| Mind logic | 25 | 5 | queue ≈ ML/10; carts need ~20 |
| Fighting | 10 | 1 | 1 on every vanilla‑style server fine |
| All other skills | 1 | 1 | 1 almost everywhere fine |
| Starter tools | default kit | none | Rin, Subsistence do this mod |
| Combat rating mod | 3.0 | 1.0 | 1.0 = PvP default; Terra Nullius, Bora Bora fine |
Two knobs sit outside anything the field has tried: attributes at 5 and 0.2× gain stacked together. The first week is: carry one log, walk everywhere, queue one or two actions, gain skills at a fifth of Wurm Online's rate, with actions 20 % quicker to keep hands busy. Rin (0.2/1.5, no kit) is the closest precedent and has been running since 2021. A Herald mission chain and an arrival message make the first hour legible.
What the field says
- Action speed caps out. The engine divides the base time by the multiplier and then adds ~3 s, so anything above ~5× is nearly identical in play. The Wurm Unlimited default of 10× is already at the ceiling; 150× (Nirvana) is the same experience.
- Low rate, faster hands. Almost every low‑rate server that kept players pairs sub‑1× or 1× skill with 1.5–3× action (Ardmagh 1/2, Alyria 1/2, Hells Gate 1/3, Subsistence 0.5/1.5). Strict 1×/1× servers persist for years on 0–1 concurrent players.
- Nobody lowers attributes. The hard‑mode servers keep characteristics at 19.5–20 and often lift body control to 21 (the riding threshold). "Hard" is delivered through skills at 1, no starter kit, paid deeds + upkeep, denser and angrier mobs (50–85 % aggressive), and 11–23 h crop ticks. Attributes at 5 is new ground.
- 1.2× action speed trims every timer by about 17 %; the engine's fixed ~3 s tail is unaffected, so short actions feel the same and long ones (mining, felling, digging) get a little quicker. Combined with 0.2× gain, time‑to‑skill‑20 is roughly 4× Wurm Online's.
- One low‑rate server reversed course. Ghosts of Yakushima launched at 0.5/2 in Feb 2025 and raised to 5/5 by Dec 2025. Skill curves (5×→2×, 4×→1.5×) are the common hedge: fast early, slow late.